动起来,加入动画

目前我们的整个场景还是静态的,接下来我们会加入一些动画让其丰富起来。这里要使用帧动画资源,让我们先创建一个资源目录,在其下创建一个json文件:

{
  "keyframe": {
    "plane": {
      "0": {
        "rotation.y": 0,
        "material.u_baseColorFactor": [0.2, 0.6, 0.8, 1]
      },
      "50": {
        "material.u_baseColorFactor": [0.2, 0.8, 0.6, 1]
      },
      "100": {
        "rotation.y": 6.28,
        "material.u_baseColorFactor": [0.2, 0.6, 0.8, 1]
      }
    },
    "cube": {
      "0": {
        "position": [-1, 0, 0]
      },
      "25": {
        "position": [-1, 1, 0]
      },
      "50": {
        "position": [1, 1, 0]
      },
      "75": {
        "position": [1, 0, 0]
      }
    }
  },
  "animation": {
    "plane": {
      "keyframe": "plane",
      "duration": 4,
      "ease": "ease-in-out",
      "loop": -1
    },
    "cube": {
      "keyframe": "cube",
      "duration": 4,
      "ease": "steps",
      "loop": -1,
      "direction": "both"
    }
  }
}

然后加载它,并引用到场上的两个物体中:

<xr-asset-load asset-id="anim" type="keyframe" src="/assets/animation.json"/>

<xr-mesh
  node-id="cube" cast-shadow anim-keyframe="anim" anim-autoplay="clip:cube,speed:2"
  geometry="cube" uniforms="u_baseColorMap: waifu,u_metallicRoughnessValues:1 0.1"
/>
<xr-mesh
  node-id="plane" position="0 -1 0" scale="4 1 4" receive-shadow anim-keyframe="anim" anim-autoplay="clip:plane"
  geometry="plane" uniforms="u_baseColorMap: {{avatarTextureId}}"
/>

<xr-camera
  position="0 1 6" target="plane" background="skybox"
  clear-color="0.4 0.8 0.6 1" camera-orbit-control
/>

这里我们将xr-cameratarget设置到了plane上,以防其跟随cube乱动。

注意因为是包内的json文件,所以需要在project.config.jsonsetting字段中增加 "ignoreDevUnusedFiles": false"ignoreUploadUnusedFiles": false配置参数! 效果如下: